Map Creation
This page is a rough outline for building the playable map itself.
What belongs here
- Terrain and layout
- Spawn areas and routes
- Cover, sightlines, and traversal
- Objective spaces and play zones
- Props, set dressing, and readability
Creator workflow
- Start with a simple blockout.
- Define the main routes and combat spaces.
- Place objectives, spawns, and key landmarks.
- Add props and visual detail.
- Test how the map reads in play.
Questions to answer
- What is the minimum viable blockout?
- What placement rules matter most?
- How do we keep maps readable at a glance?
- What should be standardized across community maps?