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Block Code Reference

This page documents all available Blocky scripting blocks in Battlefield Portal.

Summary

CategoryCount
Objects25
Events53
Values286
Actions210
Selection Lists70
Control Actions5
Types110

Events

Events trigger when something happens in the game. Each event has a set of parameters (payloads) that provide context about what occurred.

Player

OnPlayerDamaged

PayloadType
PlayerPlayer
OtherPlayerOtherPlayer
DamageTypeDamageType
WeaponUnlockWeaponUnlock

OnPlayerDeployed

PayloadType
PlayerPlayer

OnPlayerDied

PayloadType
PlayerPlayer
OtherPlayerOtherPlayer
DeathTypeDeathType
WeaponUnlockWeaponUnlock

OnPlayerEarnedKill

PayloadType
PlayerPlayer
OtherPlayerOtherPlayer
DeathTypeDeathType
WeaponUnlockWeaponUnlock

OnPlayerEarnedKillAssist

PayloadType
PlayerPlayer
OtherPlayerOtherPlayer

OnPlayerEnterAreaTrigger

PayloadType
PlayerPlayer
AreaTriggerAreaTrigger

OnPlayerEnterCapturePoint

PayloadType
PlayerPlayer
CapturePointCapturePoint

OnPlayerEnterVehicle

PayloadType
PlayerPlayer
VehicleVehicle

OnPlayerEnterVehicleSeat

PayloadType
PlayerPlayer
VehicleVehicle
SeatSeat

OnPlayerEnterVL7Cloud

PayloadType
PlayerPlayer
VL7CloudVL7Cloud

OnPlayerExitAreaTrigger

PayloadType
PlayerPlayer
AreaTriggerAreaTrigger

OnPlayerExitCapturePoint

PayloadType
PlayerPlayer
CapturePointCapturePoint

OnPlayerExitVehicle

PayloadType
PlayerPlayer
VehicleVehicle

OnPlayerExitVehicleSeat

PayloadType
PlayerPlayer
VehicleVehicle
SeatSeat

OnPlayerExitVL7Cloud

PayloadType
PlayerPlayer
VL7CloudVL7Cloud

OnPlayerInteract

PayloadType
PlayerPlayer
InteractPointInteractPoint

OnPlayerJoinGame

PayloadType
PlayerPlayer

OnPlayerLeaveGame

PayloadType
NumberNumber

OnPlayerSwitchTeam

PayloadType
PlayerPlayer
TeamTeam

OnPlayerUIButtonEvent

PayloadType
PlayerPlayer
UIWidgetUIWidget
UIButtonEventUIButtonEvent

OnPlayerUndeploy

PayloadType
PlayerPlayer

Capture Point

OnCapturePointCaptured

PayloadType
CapturePointCapturePoint

OnCapturePointCapturing

PayloadType
CapturePointCapturePoint

OnCapturePointLost

PayloadType
CapturePointCapturePoint

Vehicle

OnVehicleDestroyed

PayloadType
VehicleVehicle

OnVehicleSpawned

PayloadType
VehicleVehicle

MCOM

OnMCOMArmed

PayloadType
MCOMMCOM

OnMCOMDefused

PayloadType
MCOMMCOM

OnMCOMDestroyed

PayloadType
MCOMMCOM

AI

OnAIMoveToFailed

PayloadType
PlayerPlayer

OnAIMoveToRunning

PayloadType
PlayerPlayer

OnAIMoveToSucceeded

PayloadType
PlayerPlayer

OnAIParachuteRunning

PayloadType
PlayerPlayer

OnAIParachuteSucceeded

PayloadType
PlayerPlayer

OnAIWaypointIdleFailed

PayloadType
PlayerPlayer

OnAIWaypointIdleRunning

PayloadType
PlayerPlayer

OnAIWaypointIdleSucceeded

PayloadType
PlayerPlayer

Game Mode

OnGameModeEnding

No payload parameters.

OnGameModeStarted

No payload parameters.

OnTimeLimitReached

No payload parameters.

Other

OnGolmudTrainStopped

PayloadType
GolmudTrainStopReasonGolmudTrainStopReason

OnMandown

PayloadType
PlayerPlayer
OtherPlayerOtherPlayer

OnPortalGadgetAimStart

PayloadType
PlayerPlayer

OnPortalGadgetAimStop

PayloadType
PlayerPlayer

OnPortalGadgetFireStart

PayloadType
PlayerPlayer

OnPortalGadgetFireStop

PayloadType
PlayerPlayer

OnPortalGadgetLaserToggle

PayloadType
PlayerPlayer
BooleanBoolean

OnRayCastHit

PayloadType
PlayerPlayer
PointPoint
NormalNormal

OnRayCastMissed

PayloadType
PlayerPlayer

OnRevived

PayloadType
PlayerPlayer
OtherPlayerOtherPlayer

OnRingOfFireZoneSizeChange

PayloadType
RingOfFireRingOfFire
NumberNumber

OnSpawnerSpawned

PayloadType
PlayerPlayer
SpawnerSpawner

Values

Value blocks return a value and can be used as inputs to other blocks.

AI

Behaviour

AiInputItem
SignatureReturn Type
(String, String)Enum_AiInput
GetWaypointPath
SignatureReturn Type
(waypointPathNumber: Number)WaypointPath

Arrays

AppendToArray
SignatureReturn Type
(array: Array, any)Array
ArraySlice
SignatureReturn Type
(array: Array, startIndex: Number, endIndex: Number)Array
CountOf
SignatureReturn Type
(array: Array)Number
CurrentArrayElement
SignatureReturn Type
()void
EmptyArray
SignatureReturn Type
()Array
FilteredArray
SignatureReturn Type
(array: Array, any)Array
FirstOf
SignatureReturn Type
(array: Array)void
IndexOfFirstTrue
SignatureReturn Type
(array: Array, any)Number
IsTrueForAll
SignatureReturn Type
(array: Array, any)Boolean
IsTrueForAny
SignatureReturn Type
(array: Array, any)Boolean
LastOf
SignatureReturn Type
(array: Array)void
MappedArray
SignatureReturn Type
(array: Array, any)Array
RandomizedArray
SignatureReturn Type
(array: Array)Array
RandomValueInArray
SignatureReturn Type
(array: Array)void
SortedArray
SignatureReturn Type
(array: Array, index: Number)Array
ValueInArray
SignatureReturn Type
(array: Array, index: Number)void

Audio

GetSFX
SignatureReturn Type
(number: Number)SFX
GetVO
SignatureReturn Type
(number: Number)VO

Camera

GetFixedCamera
SignatureReturn Type
(number: Number)FixedCamera

Effects

VFX

GetVFX
SignatureReturn Type
(vfxNumber: Number)VFX

Event Payloads

EventAreaTrigger
SignatureReturn Type
()AreaTrigger
EventBoolean
SignatureReturn Type
()Boolean
EventCapturePoint
SignatureReturn Type
()CapturePoint
EventDamageType
SignatureReturn Type
()DamageType
EventDeathType
SignatureReturn Type
()DeathType
EventEmplacementSpawner
SignatureReturn Type
()EmplacementSpawner
EventFixedCamera
SignatureReturn Type
()FixedCamera
EventGolmudTrainStopReason
SignatureReturn Type
()PortalEnum
EventHQ
SignatureReturn Type
()HQ
EventInteractPoint
SignatureReturn Type
()InteractPoint
EventMCOM
SignatureReturn Type
()MCOM
EventNormal
SignatureReturn Type
()Vector
EventNumber
SignatureReturn Type
()Number
EventOtherPlayer
SignatureReturn Type
()Player
EventPlayer
SignatureReturn Type
()Player
EventPoint
SignatureReturn Type
()Vector
EventRingOfFire
SignatureReturn Type
()RingOfFire
EventSeat
SignatureReturn Type
()Number
EventSector
SignatureReturn Type
()Sector
EventSpawner
SignatureReturn Type
()Spawner
EventSpawnPoint
SignatureReturn Type
()SpawnPoint
EventTeam
SignatureReturn Type
()Team
EventUIButtonEvent
SignatureReturn Type
()PortalEnum
EventUIWidget
SignatureReturn Type
()UIWidget
EventVehicle
SignatureReturn Type
()Vehicle
EventVehicleSpawner
SignatureReturn Type
()VehicleSpawner
EventVL7Cloud
SignatureReturn Type
()VL7Cloud
EventWaypointPath
SignatureReturn Type
()WaypointPath
EventWeapon
SignatureReturn Type
()WeaponUnlock
EventWorldIcon
SignatureReturn Type
()WorldIcon

Gameplay

Deploy

GetSpawnPoint
SignatureReturn Type
(number: Number)SpawnPoint

Gamemode

GetGameModeScore
SignatureReturn Type
(player: Player)Number
(team: Team)Number
GetMatchTimeElapsed
SignatureReturn Type
()Number
GetMatchTimeRemaining
SignatureReturn Type
()Number
GetRingOfFire
SignatureReturn Type
(number: Number)RingOfFire
GetRoundTime
SignatureReturn Type
()Number
GetTargetScore
SignatureReturn Type
()Number
IsFaction
SignatureReturn Type
(team: Team, factions: Enum_Factions)Boolean
GetAreaTrigger
SignatureReturn Type
(areaTriggerNumber: Number)AreaTrigger
GetEmplacementSpawner
SignatureReturn Type
(number: Number)EmplacementSpawner
GetGolmudTrainLocation
SignatureReturn Type
()Vector
GetInteractPoint
SignatureReturn Type
(interactPointNumber: Number)InteractPoint
GetLootSpawner
SignatureReturn Type
(number: Number)LootSpawner
GetObjId
SignatureReturn Type
`(object: ObjectGlobal
GetSpatialObject
SignatureReturn Type
(spatialObjectNumber: Number)SpatialObject
GetSpawner
SignatureReturn Type
(number: Number)Spawner
GetVehicleSpawner
SignatureReturn Type
(number: Number)VehicleSpawner
GetVL7Cloud
SignatureReturn Type
(vl7CloudId: Number)VL7Cloud
IsCurrentMap
SignatureReturn Type
(maps: Enum_Maps)Boolean
SpawnObject
SignatureReturn Type
`(prefabEnum: Enum_RuntimeSpawn_CommonEnum_RuntimeSpawn_Abbasid
`(prefabEnum: Enum_RuntimeSpawn_CommonEnum_RuntimeSpawn_Abbasid

Logic

And
SignatureReturn Type
(boolean0: Boolean, boolean1: Boolean)Boolean
Equals
SignatureReturn Type
(any, any)Boolean
GreaterThan
SignatureReturn Type
(number0: Number, number1: Number)Boolean
GreaterThanEqualTo
SignatureReturn Type
(left: Number, right: Number)Boolean
IfThenElse

ID_ARRIVAL_BLOCK_IFTHENELSE

SignatureReturn Type
(condition: Boolean, any, any)void
IsType
SignatureReturn Type
(any, type: Enum_Types)Boolean
JsValue
SignatureReturn Type
(valueName: String, any, any)void
LessThan
SignatureReturn Type
(left: Number, right: Number)Boolean
LessThanEqualTo
SignatureReturn Type
(left: Number, right: Number)Boolean
Not
SignatureReturn Type
(boolean: Boolean)Boolean
NotEqualTo
SignatureReturn Type
(any, any)Boolean
Or
SignatureReturn Type
(boolean0: Boolean, boolean1: Boolean)Boolean
Xor
SignatureReturn Type
(boolean0: Boolean, boolean1: Boolean)Boolean

Messages

Concat
SignatureReturn Type
(string0: String, string1: String)String

Math

AbsoluteValue
SignatureReturn Type
(number: Number)Number
Add
SignatureReturn Type
(number0: Number, number1: Number)Number
(vector0: Vector, vector1: Vector)Vector
AngleBetweenVectors
SignatureReturn Type
(vector0: Vector, vector1: Vector)Number
AngleDifference
SignatureReturn Type
(number0: Number, number1: Number)Number
ArccosineInDegrees
SignatureReturn Type
(number: Number)Number
ArccosineInRadians
SignatureReturn Type
(number: Number)Number
ArcsineInDegrees
SignatureReturn Type
(number: Number)Number
ArcsineInRadians
SignatureReturn Type
(number: Number)Number
ArctangentInDegrees
SignatureReturn Type
(number: Number)Number
ArctangentInRadians
SignatureReturn Type
(number: Number)Number
Ceiling
SignatureReturn Type
(number: Number)Number
CosineFromDegrees
SignatureReturn Type
(number: Number)Number
CosineFromRadians
SignatureReturn Type
(number: Number)Number
CreateTransform
SignatureReturn Type
(position: Vector, rotation: Vector)Transform
CreateVector
SignatureReturn Type
(number0: Number, number1: Number, number2: Number)Vector
CrossProduct
SignatureReturn Type
(vector0: Vector, vector1: Vector)Vector
DegreesToRadians
SignatureReturn Type
(number: Number)Number
DirectionFromAngles
SignatureReturn Type
(number0: Number, number1: Number)Vector
DirectionTowards
SignatureReturn Type
(vector0: Vector, vector1: Vector)Vector
DistanceBetween
SignatureReturn Type
(vector0: Vector, vector1: Vector)Number
Divide
SignatureReturn Type
(number0: Number, number1: Number)Number
(vector: Vector, number: Number)Vector
DotProduct
SignatureReturn Type
(vector0: Vector, vector1: Vector)Number
Floor
SignatureReturn Type
(number: Number)Number
Max
SignatureReturn Type
(number0: Number, number1: Number)Number
Modulo
SignatureReturn Type
(number0: Number, number1: Number)Number
Multiply
SignatureReturn Type
(number0: Number, number1: Number)Number
(vector: Vector, number: Number)Vector
Normalize
SignatureReturn Type
(vector: Vector)Vector
Pi
SignatureReturn Type
()Number
RadiansToDegrees
SignatureReturn Type
(number: Number)Number
RaiseToPower
SignatureReturn Type
(number0: Number, number1: Number)Number
RandomReal
SignatureReturn Type
(number0: Number, number1: Number)Number
RoundToInteger
SignatureReturn Type
(number: Number)Number
SineFromDegrees
SignatureReturn Type
(number: Number)Number
SineFromRadians
SignatureReturn Type
(number: Number)Number
SquareRoot
SignatureReturn Type
(number: Number)Number
Subtract
SignatureReturn Type
(number0: Number, number1: Number)Number
(vector0: Vector, vector1: Vector)Vector
TangentFromDegrees
SignatureReturn Type
(number: Number)Number
TangentFromRadians
SignatureReturn Type
(number: Number)Number

Objectives

CapturePoint

AllCapturePoints
SignatureReturn Type
()Array
GetCapturePoint
SignatureReturn Type
(id: Number)CapturePoint
GetCaptureProgress
SignatureReturn Type
(capturePoint: CapturePoint)Number
GetCurrentOwnerTeam
SignatureReturn Type
(capturePoint: CapturePoint)Team
GetOwnerProgressTeam
SignatureReturn Type
(capturePoint: CapturePoint)Team
GetPlayersOnPoint
SignatureReturn Type
(capturePoint: CapturePoint)Array
GetPreviousOwnerTeam
SignatureReturn Type
(capturePoint: CapturePoint)Team

Deploy

GetHQ
SignatureReturn Type
(number: Number)HQ

Gamemode

GetMCOM
SignatureReturn Type
(number: Number)MCOM
GetSector
SignatureReturn Type
(number: Number)Sector

Other

AmmoTypesItem
SignatureReturn Type
(String, String)Enum_AmmoTypes
ArmorTypesItem
SignatureReturn Type
(String, String)Enum_ArmorTypes
CamerasItem
SignatureReturn Type
(String, String)Enum_Cameras
CustomNotificationSlotsItem
SignatureReturn Type
(String, String)Enum_CustomNotificationSlots
FactionsItem
SignatureReturn Type
(String, String)Enum_Factions
GadgetsItem
SignatureReturn Type
(String, String)Enum_Gadgets
GetArgument
SignatureReturn Type
(subroutineArgIndex: Number)void
GetVariable

ID_ARRIVAL_BLOCK_GETVARIABLE

SignatureReturn Type
(variable: Variable)void
GolmudTrainMoveCommandsItem
SignatureReturn Type
(String, String)Enum_GolmudTrainMoveCommands
GolmudTrainStopReasonItem
SignatureReturn Type
(String, String)Enum_GolmudTrainStopReason
GolmudTrainVariantsItem
SignatureReturn Type
(String, String)Enum_GolmudTrainVariants
InventorySlotsItem
SignatureReturn Type
(String, String)Enum_InventorySlots
MapsItem
SignatureReturn Type
(String, String)Enum_Maps
MoveSpeedItem
SignatureReturn Type
(String, String)Enum_MoveSpeed
MusicEventsItem
SignatureReturn Type
(String, String)Enum_MusicEvents
MusicPackagesItem
SignatureReturn Type
(String, String)Enum_MusicPackages
MusicParamsItem
SignatureReturn Type
(String, String)Enum_MusicParams
PlayerDamageTypesItem
SignatureReturn Type
(String, String)Enum_PlayerDamageTypes
PlayerDeathTypesItem
SignatureReturn Type
(String, String)Enum_PlayerDeathTypes
RestrictedInputsItem
SignatureReturn Type
(String, String)Enum_RestrictedInputs
ResupplyTypesItem
SignatureReturn Type
(String, String)Enum_ResupplyTypes
RuntimeSpawn_AbbasidItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Abbasid
RuntimeSpawn_AftermathItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Aftermath
RuntimeSpawn_BadlandsItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Badlands
RuntimeSpawn_BatteryItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Battery
RuntimeSpawn_CapstoneItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Capstone
RuntimeSpawn_CommonItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Common
RuntimeSpawn_ContaminatedItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Contaminated
RuntimeSpawn_DumboItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Dumbo
RuntimeSpawn_EastwoodItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Eastwood
RuntimeSpawn_FireStormItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_FireStorm
RuntimeSpawn_GolmudRailwayItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_GolmudRailway
RuntimeSpawn_Granite_DowntownItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Granite_Downtown
RuntimeSpawn_Granite_MarinaItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Granite_Marina
RuntimeSpawn_Granite_ResidentialNorthItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Granite_ResidentialNorth
RuntimeSpawn_Granite_TechCenterItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Granite_TechCenter
RuntimeSpawn_Granite_UndergroundItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Granite_Underground
RuntimeSpawn_LimestoneItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Limestone
RuntimeSpawn_OutskirtsItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Outskirts
RuntimeSpawn_SandItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Sand
RuntimeSpawn_SubsurfaceItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Subsurface
RuntimeSpawn_TungstenItem
SignatureReturn Type
(String, String)Enum_RuntimeSpawn_Tungsten
ScoreboardTypeItem
SignatureReturn Type
(String, String)Enum_ScoreboardType
ScreenEffectsItem
SignatureReturn Type
(String, String)Enum_ScreenEffects
SoldierClassItem
SignatureReturn Type
(String, String)Enum_SoldierClass
SoldierEffectsItem
SignatureReturn Type
(String, String)Enum_SoldierEffects
SoldierStateBoolItem
SignatureReturn Type
(String, String)Enum_SoldierStateBool
SoldierStateNumberItem
SignatureReturn Type
(String, String)Enum_SoldierStateNumber
SoldierStateVectorItem
SignatureReturn Type
(String, String)Enum_SoldierStateVector
SpawnModesItem
SignatureReturn Type
(String, String)Enum_SpawnModes
SpectatingGroupItem
SignatureReturn Type
(String, String)Enum_SpectatingGroup
SpotStatusItem
SignatureReturn Type
(String, String)Enum_SpotStatus
StanceItem
SignatureReturn Type
(String, String)Enum_Stance
StationaryEmplacementsItem
SignatureReturn Type
(String, String)Enum_StationaryEmplacements
TypesItem
SignatureReturn Type
(String, String)Enum_Types
UIAnchorItem
SignatureReturn Type
(String, String)Enum_UIAnchor
UIBgFillItem
SignatureReturn Type
(String, String)Enum_UIBgFill
UIButtonEventItem
SignatureReturn Type
(String, String)Enum_UIButtonEvent
UIDepthItem
SignatureReturn Type
(String, String)Enum_UIDepth
UIImageTypeItem
SignatureReturn Type
(String, String)Enum_UIImageType
VehicleCategoriesItem
SignatureReturn Type
(String, String)Enum_VehicleCategories
VehicleListItem
SignatureReturn Type
(String, String)Enum_VehicleList
VehicleStateVectorItem
SignatureReturn Type
(String, String)Enum_VehicleStateVector
VoiceOverEvents2DItem
SignatureReturn Type
(String, String)Enum_VoiceOverEvents2D
VoiceOverFlagsItem
SignatureReturn Type
(String, String)Enum_VoiceOverFlags
WeaponAttachmentsItem
SignatureReturn Type
(String, String)Enum_WeaponAttachments
WeaponsItem
SignatureReturn Type
(String, String)Enum_Weapons
WorldIconImagesItem
SignatureReturn Type
(String, String)Enum_WorldIconImages

Player

AllPlayers
SignatureReturn Type
()Array
ClosestPlayerTo
SignatureReturn Type
(vector: Vector)Player
(vector: Vector, team: Team)Player
FarthestPlayerFrom
SignatureReturn Type
(vector: Vector)Player
(vector: Vector, team: Team)Player
GetPlayerDeaths
SignatureReturn Type
(player: Player)Number
GetPlayerKills
SignatureReturn Type
(player: Player)Number
GetSquad
SignatureReturn Type
(player: Player)Squad
(teamIdNumber: Number, squadIdNumber: Number)Squad
GetSquadName
SignatureReturn Type
(Squad)String
GetTeam
SignatureReturn Type
(player: Player)Team
(teamId: Number)Team
IsPlayerValid
SignatureReturn Type
(player: Player)Boolean
IsSquadLeader
SignatureReturn Type
(player: Player)Boolean

Inventory

CreateNewWeaponPackage
SignatureReturn Type
()WeaponPackage

Soldier

EventDamageTypeCompare
SignatureReturn Type
(damageType: DamageType, playerDamageTypes: Enum_PlayerDamageTypes)Boolean
EventDeathTypeCompare
SignatureReturn Type
(deathType: DeathType, playerDeathTypes: Enum_PlayerDeathTypes)Boolean
EventWeaponCompare
SignatureReturn Type
(eventWeapon: WeaponUnlock, weapon: Enum_Weapons)Boolean
(eventWeapon: WeaponUnlock, gadget: Enum_Gadgets)Boolean
GetInventoryAmmo
SignatureReturn Type
(player: Player, inventorySlots: Enum_InventorySlots)Number
GetInventoryMagazineAmmo
SignatureReturn Type
(player: Player, inventorySlots: Enum_InventorySlots)Number
GetSoldierState
SignatureReturn Type
(player: Player, soldierStateNumber: Enum_SoldierStateNumber)Number
(player: Player, soldierStateBool: Enum_SoldierStateBool)Boolean
(player: Player, soldierStateVector: Enum_SoldierStateVector)Vector
HasEquipment
SignatureReturn Type
(player: Player, weapon: Enum_Weapons)Boolean
(player: Player, gadget: Enum_Gadgets)Boolean
IsInventorySlotActive
SignatureReturn Type
(player: Player, inventorySlots: Enum_InventorySlots)Boolean
IsSoldierClass
SignatureReturn Type
(player: Player, soldierClass: Enum_SoldierClass)Boolean

Transform

BackwardVector
SignatureReturn Type
()Vector
DownVector
SignatureReturn Type
()Vector
ForwardVector
SignatureReturn Type
()Vector
GetObjectPosition
SignatureReturn Type
`(object: ObjectGlobal
GetObjectRotation
SignatureReturn Type
`(object: ObjectGlobal
GetObjectTransform
SignatureReturn Type
`(object: ObjectGlobal
GetTransformPosition
SignatureReturn Type
(transform: Transform)Vector
GetTransformRotation
SignatureReturn Type
(transform: Transform)Vector
LeftVector
SignatureReturn Type
()Vector
LocalPositionOf
SignatureReturn Type
(vector: Vector, player: Player)Vector
LocalVectorOf
SignatureReturn Type
(vector: Vector, player: Player)Vector
RightVector
SignatureReturn Type
()Vector
UpVector
SignatureReturn Type
()Vector
VectorTowards
SignatureReturn Type
(vector0: Vector, vector1: Vector)Vector
WorldPositionOf
SignatureReturn Type
(vector: Vector, player: Player)Vector
WorldVectorOf
SignatureReturn Type
(vector: Vector, player: Player)Vector
XComponentOf
SignatureReturn Type
(vector: Vector)Number
YComponentOf
SignatureReturn Type
(vector: Vector)Number
ZComponentOf
SignatureReturn Type
(vector: Vector)Number

UI

GetWorldIcon
SignatureReturn Type
(worldIconNumber: Number)WorldIcon

Messages

Message
SignatureReturn Type
`(msg: StringNumber
`(msg: StringNumber
`(msg: StringNumber
`(msg: StringNumber

UIWidgets

FindUIWidgetWithName
SignatureReturn Type
(name: String, searchRoot: UIWidget)UIWidget
(name: String)void
GetUIButtonAlphaBase
SignatureReturn Type
(widget: UIWidget)Number
GetUIButtonAlphaDisabled
SignatureReturn Type
(widget: UIWidget)Number
GetUIButtonAlphaFocused
SignatureReturn Type
(widget: UIWidget)Number
GetUIButtonAlphaHover
SignatureReturn Type
(widget: UIWidget)Number
GetUIButtonAlphaPressed
SignatureReturn Type
(widget: UIWidget)Number
GetUIButtonColorBase
SignatureReturn Type
(widget: UIWidget)Vector
GetUIButtonColorDisabled
SignatureReturn Type
(widget: UIWidget)Vector
GetUIButtonColorFocused
SignatureReturn Type
(widget: UIWidget)Vector
GetUIButtonColorHover
SignatureReturn Type
(widget: UIWidget)Vector
GetUIButtonColorPressed
SignatureReturn Type
(widget: UIWidget)Vector
GetUIButtonEnabled
SignatureReturn Type
(widget: UIWidget)Boolean
GetUIImageAlpha
SignatureReturn Type
(widget: UIWidget)Number
GetUIImageColor
SignatureReturn Type
(widget: UIWidget)Vector
GetUIImageType
SignatureReturn Type
(widget: UIWidget)Enum_UIImageType
GetUIRoot
SignatureReturn Type
()UIWidget
GetUITextAlpha
SignatureReturn Type
(widget: UIWidget)Number
GetUITextAnchor
SignatureReturn Type
(widget: UIWidget)Enum_UIAnchor
GetUITextColor
SignatureReturn Type
(widget: UIWidget)Vector
GetUITextSize
SignatureReturn Type
(widget: UIWidget)Number
GetUIWidgetAnchor
SignatureReturn Type
(widget: UIWidget)Enum_UIAnchor
GetUIWidgetBgAlpha
SignatureReturn Type
(widget: UIWidget)Number
GetUIWidgetBgColor
SignatureReturn Type
(widget: UIWidget)Vector
GetUIWidgetBgFill
SignatureReturn Type
(widget: UIWidget)Enum_UIBgFill
GetUIWidgetDepth
SignatureReturn Type
(widget: UIWidget)Enum_UIDepth
GetUIWidgetName
SignatureReturn Type
(widget: UIWidget)String
GetUIWidgetPadding
SignatureReturn Type
(widget: UIWidget)Number
GetUIWidgetParent
SignatureReturn Type
(widget: UIWidget)UIWidget
GetUIWidgetPosition
SignatureReturn Type
(widget: UIWidget)Vector
GetUIWidgetSize
SignatureReturn Type
(widget: UIWidget)Vector
GetUIWidgetVisible
SignatureReturn Type
(widget: UIWidget)Boolean
HasUIWidgetWithName
SignatureReturn Type
(name: String, searchRoot: UIWidget)Boolean
(name: String)Boolean

Vehicles

AllVehicles
SignatureReturn Type
()Array
CompareVehicleName
SignatureReturn Type
(vehicle: Vehicle, vehicleList: Enum_VehicleList)Boolean
GetVehicleFromPlayer
SignatureReturn Type
(player: Player)Vehicle
GetVehicleSeatCount
SignatureReturn Type
(vehicle: Vehicle)Number
GetVehicleState
SignatureReturn Type
(vehicle: Vehicle, vehicleStateVector: Enum_VehicleStateVector)Vector
GetVehicleTeam
SignatureReturn Type
(vehicle: Vehicle)Team
IsVehicleOccupied
SignatureReturn Type
(vehicle: Vehicle)Boolean
IsVehicleSeatOccupied
SignatureReturn Type
(vehicle: Vehicle, number: Number)Boolean

Soldier

GetAllPlayersInVehicle
SignatureReturn Type
(vehicle: Vehicle)Array
GetPlayerFromVehicleSeat
SignatureReturn Type
(vehicle: Vehicle, number: Number)Player
GetPlayerVehicleSeat
SignatureReturn Type
(player: Player)Number

Actions

Action blocks perform operations and do not return a value.

AI

Behaviour

AIBattlefieldBehavior
Signature
(player: Player)
AIDefendPositionBehavior
Signature
(player: Player, defendPosition: Vector, minDistance: Number, maxDistance: Number)
AIIdleBehavior
Signature
(player: Player)
AILOSMoveToBehavior
Signature
(player: Player, position: Vector)
AIMoveToBehavior
Signature
(player: Player, position: Vector)
AIParachuteBehavior
Signature
(player: Player)
AIValidatedMoveToBehavior
Signature
(player: Player, position: Vector)
AIWaypointIdleBehavior
Signature
(player: Player, waypointPath: WaypointPath)
SetAiInput
Signature
(player: Player, input: Enum_AiInput, duration: Number)

Deploy

AISetUnspawnOnDead
Signature
(spawner: Spawner, enableUnspawnOnDead: Boolean)
SetUnspawnDelayInSeconds
Signature
(spawner: Spawner, delay: Number)
SpawnAIFromAISpawner
Signature
(spawner: Spawner)
(spawner: Spawner, classToSpawn: Enum_SoldierClass, name: Message)
(spawner: Spawner, classToSpawn: Enum_SoldierClass)
(spawner: Spawner, name: Message)
(spawner: Spawner, team: Team)
(spawner: Spawner, classToSpawn: Enum_SoldierClass, name: Message, team: Team)
(spawner: Spawner, classToSpawn: Enum_SoldierClass, team: Team)
(spawner: Spawner, name: Message, team: Team)
UnspawnAllAIsFromAISpawner
Signature
(spawner: Spawner)
AIEnableShooting
Signature
(player: Player)
(player: Player, enable: Boolean)
AIEnableTargeting
Signature
(player: Player)
(player: Player, enable: Boolean)
AIForceFire
Signature
(player: Player, fireDuration: Number)
AIGadgetSettings
Signature
(player: Player, applyUsageCriteria: Boolean, applyCoolDownAfterUse: Boolean, applyInaccuracy: Boolean)
AISetFocusPoint
Signature
(player: Player, point: Vector, isTarget: Boolean)
AISetMoveSpeed
Signature
(player: Player, moveSpeed: Enum_MoveSpeed)
AISetStance
Signature
(player: Player, stance: Enum_Stance)
AISetTarget
Signature
(aiPlayer: Player, targetPlayer: Player)
(player: Player)
AIStartUsingGadget
Signature
(player: Player, gadget: Enum_Gadgets, targetPos: Vector)
(player: Player, gadget: Enum_Gadgets, targetPlayer: Player)
AIStopUsingGadget
Signature
(player: Player)
SetAIToHumanDamageModifier
Signature
(damageMultiplier: Number)

Arrays

SetVariableAtIndex
Signature
(arrayVariable: Variable, arrayIndex: Number, any)

Audio

PlaySound
Signature
(sound: SFX, amplitude: Number, team: Team)
(sound: SFX, amplitude: Number, squad: Squad)
(sound: SFX, amplitude: Number, player: Player)
(sound: SFX, amplitude: Number)
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number, team: Team)
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number, squad: Squad)
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number, player: Player)
(sound: SFX, amplitude: Number, location: Vector, attenuationRange: Number)
PlayVO
Signature
(voiceOver: VO, event: Enum_VoiceOverEvents2D, flag: Enum_VoiceOverFlags)
(voiceOver: VO, event: Enum_VoiceOverEvents2D, flag: Enum_VoiceOverFlags, player: Player)
(voiceOver: VO, event: Enum_VoiceOverEvents2D, flag: Enum_VoiceOverFlags, squad: Squad)
(voiceOver: VO, event: Enum_VoiceOverEvents2D, flag: Enum_VoiceOverFlags, team: Team)
SetSoundAmplitude
Signature
(sound: SFX, amplitude: Number, team: Team)
(sound: SFX, amplitude: Number, squad: Squad)
(sound: SFX, amplitude: Number, player: Player)
(sound: SFX, amplitude: Number)
StopSound
Signature
(sound: SFX, team: Team)
(sound: SFX, squad: Squad)
(sound: SFX, player: Player)
(sound: SFX)

Camera

SetCameraTypeForAll
Signature
(cameraType: Enum_Cameras)
(cameraType: Enum_Cameras, cameraIndex: Number)
SetCameraTypeForPlayer
Signature
(player: Player, cameraType: Enum_Cameras)
(player: Player, cameraType: Enum_Cameras, cameraIndex: Number)
SetSpectatingFiltersForAll
Signature
(group: Enum_SpectatingGroup, ownSquadOnly: Boolean, ownTeamOnly: Boolean)
SetSpectatingFiltersForPlayer
Signature
(player: Player, group: Enum_SpectatingGroup, ownSquadOnly: Boolean, ownTeamOnly: Boolean)

Effects

ScreenEffects

EnableScreenEffect
Signature
(player: Player, screenEffect: Enum_ScreenEffects, enable: Boolean)

VFX

EnableVFX
Signature
(vfx: VFX, enable: Boolean)
MoveVFX
Signature
(vfxID: VFX, position: Vector, rotation: Vector)
SetVFXColor
Signature
(vfxID: VFX, color: Vector)
SetVFXScale
Signature
(vfxID: VFX, scale: Number)
SetVFXSpeed
Signature
(vfxID: VFX, speed: Number)

Emplacements

ForceEmplacementSpawnerSpawn
Signature
(emplacementSpawner: EmplacementSpawner)
SetEmplacementSpawnerAbandonVehicleOutOfCombatArea
Signature
(emplacementSpawner: EmplacementSpawner, enabled: Boolean)
SetEmplacementSpawnerApplyDamageToAbandonVehicle
Signature
(emplacementSpawner: EmplacementSpawner, enabled: Boolean)
SetEmplacementSpawnerAutoSpawn
Signature
(emplacementSpawner: EmplacementSpawner, enabled: Boolean)
SetEmplacementSpawnerKeepAliveAbandonRadius
Signature
(emplacementSpawner: EmplacementSpawner, keepAliveAbandonedRadius: Number)
SetEmplacementSpawnerRespawnTime
Signature
(emplacementSpawner: EmplacementSpawner, respawnTime: Number)
SetEmplacementSpawnerSpawnerRadius
Signature
(emplacementSpawner: EmplacementSpawner, keepAliveSpawnerRadius: Number)
SetEmplacementSpawnerTimeUntilAbandon
Signature
(emplacementSpawner: EmplacementSpawner, timeUntilAbandon: Number)
SetEmplacementSpawnerType
Signature
(emplacementSpawner: EmplacementSpawner, emplacementType: Enum_StationaryEmplacements)

Gameplay

Debug

SendPortalLogToAdmin
Signature
()

Deploy

DeployAllPlayers
Signature
()
EnableAllPlayerDeploy
Signature
(enablePlayerDeploy: Boolean)
EnablePlayerDeploy
Signature
(player: Player, deployAllowed: Boolean)
SetRedeployTime
Signature
(player: Player, redeployTime: Number)
UndeployAllPlayers
Signature
()
UndeployPlayer
Signature
(player: Player)

Gamemode

EndGameMode
Signature
(player: Player)
(team: Team)
PauseGameModeTime
Signature
(pauseTimer: Boolean)
ResetGameModeTime
Signature
()
RingOfFireStart
Signature
(ringOfFire: RingOfFire)
SetFriendlyFire
Signature
(enableFriendlyFire: Boolean)
SetGameModeScore
Signature
(team: Team, newScore: Number)
(player: Player, newScore: Number)
SetGameModeTargetScore
Signature
(newScore: Number)
SetGameModeTimeLimit
Signature
(newTimeLimit: Number)
SetHQTeam
Signature
(hq: HQ, team: Team)
SetRingOfFireDamageAmount
Signature
(ringOfFireId: RingOfFire, ringOfFireDamageAmount: Number)
SetRingOfFireStableTime
Signature
(ringOfFireId: RingOfFire, ringOfFireStableTime: Number)
AutoBalanceTeams
Signature
()
DisablePlayerJoin
Signature
()
EnableAreaTrigger
Signature
(areaTrigger: AreaTrigger, enable: Boolean)
EnableInteractPoint
Signature
(interactPoint: InteractPoint, enable: Boolean)
GolmudTrainSendMoveCommand
Signature
(moveCommand: Enum_GolmudTrainMoveCommands)
RayCast
Signature
(player: Player, start: Vector, stop: Vector)
(start: Vector, stop: Vector)
SetTeam
Signature
(player: Player, team: Team)
SetVL7CloudEffects
Signature
(vl7Cloud: VL7Cloud, screenEffect: Boolean, soldierEffect: Boolean, visualEffect: Boolean)
SpawnLoot
Signature
(lootSpawner: LootSpawner, ammo: Enum_AmmoTypes)
(lootSpawner: LootSpawner, weapon: Enum_Weapons)
(lootSpawner: LootSpawner, gadget: Enum_Gadgets)
(lootSpawner: LootSpawner, armor: Enum_ArmorTypes)
SwitchTeams
Signature
(teamA: Team, teamB: Team)
UnspawnAllLoot
Signature
()
UnspawnObject
Signature
`(obj: Object

Health

DealDamage
Signature
(player: Player, damageAmount: Number)
(player: Player, damageAmount: Number, damageGiver: Player)
(vehicle: Vehicle, damageAmount: Number)
ForceRevive
Signature
(player: Player)
Heal
Signature
(player: Player, healAmount: Number)
(player: Player, healAmount: Number, giver: Player)
(vehicle: Vehicle, repairAmount: Number)
Kill
Signature
(player: Player)
(vehicle: Vehicle)

Soldier

SetSoldierEffect
Signature
(player: Player, soldierEffects: Enum_SoldierEffects, isEnabled: Boolean)
SpotTarget
Signature
(targetplayer: Player, duration: Number, spotStatus: Enum_SpotStatus)
(targetPlayer: Player, spotterPlayer: Player, duration: Number, spotStatus: Enum_SpotStatus)
(targetplayer: Player, spotStatus: Enum_SpotStatus)
(targetPlayer: Player, spotterPlayer: Player, duration: Number)
(targetplayer: Player, duration: Number)

Logic

Abort
Signature
()
AbortIf
Signature
(condition: Boolean)
ChaseVariableAtRate
Signature
(variable: Variable, limit: Number, deltaPerSecond: Number)
ChaseVariableOverTime
Signature
(variable: Variable, limit: Number, durationSeconds: Number)
JsAction
Signature
(actionName: String, any, any)
Skip
Signature
(actionCount: Number)
SkipIf
Signature
(actionCount: Number, Boolean)
StopChasingVariable
Signature
(variable: Variable)
Wait
Signature
(seconds: Number)
WaitUntil
Signature
(seconds: Number, condition: Boolean)

Objectives

CapturePoint

EnableCapturePointDeploying
Signature
(capturePoint: CapturePoint, enableDeploying: Boolean)
SetCapturePointCapturingTime
Signature
(capturePoint: CapturePoint, capturingTime: Number)
SetCapturePointNeutralizationTime
Signature
(capturePoint: CapturePoint, neutralizationTime: Number)
SetCapturePointOwner
Signature
(capturePoint: CapturePoint, team: Team)
SetMaxCaptureMultiplier
Signature
(capturePoint: CapturePoint, multiplier: Number)

Deploy

EnableHQ
Signature
(hq: HQ, enable: Boolean)
EnableGameModeObjective
Signature
`(objective: CapturePoint
SetMCOMFuseTime
Signature
(mCOM: MCOM, fuseTime: Number)
SetMCOMOwner
Signature
(mcom: MCOM, team: Team)

Other

SetVariable
Signature
(variable: Variable, any)

Player

Deploy

DeployPlayer
Signature
(player: Player)
SetSpawnMode
Signature
(spawnModes: Enum_SpawnModes)
SpawnPlayerFromSpawnPoint
Signature
(player: Player, spawnPoint: SpawnPoint)
SetPlayerIncomingDamageFactor
Signature
(player: Player, amount: Number)
Teleport
Signature
(player: Player, destination: Vector, orientation: Number)
(vehicle: Vehicle, destination: Vector, orientation: Number)

Inputs

EnableAllInputRestrictions
Signature
(player: Player, restrictInput: Boolean)
EnableInputRestriction
Signature
(player: Player, inputRestriction: Enum_RestrictedInputs, restrictInput: Boolean)

Inventory

AddAttachmentToWeaponPackage
Signature
(attachment: Enum_WeaponAttachments, weaponPackage: WeaponPackage)
AddEquipment
Signature
(player: Player, weapon: Enum_Weapons)
(player: Player, gadget: Enum_Gadgets)
(player: Player, weapon: Enum_Weapons, weaponPackage: WeaponPackage)
(player: Player, Enum_Weapons, desiredInventorySlot: Enum_InventorySlots)
(player: Player, gadget: Enum_Gadgets, desiredInventorySlot: Enum_InventorySlots)
(player: Player, weapon: Enum_Weapons, weaponPackage: WeaponPackage, desiredInventorySlots: Enum_InventorySlots)
(player: Player, armor: Enum_ArmorTypes)
ForceSwitchInventory
Signature
(player: Player, inventorySlot: Enum_InventorySlots)
RemoveEquipment
Signature
(player: Player, inventorySlot: Enum_InventorySlots)
(Player, weapon: Enum_Weapons)
(Player, gadget: Enum_Gadgets)
SetInventoryAmmo
Signature
(player: Player, inventorySlots: Enum_InventorySlots, ammo: Number)
SetInventoryMagazineAmmo
Signature
(player: Player, inventorySlots: Enum_InventorySlots, magAmmo: Number)

Soldier

ForceManDown
Signature
(player: Player)
Resupply
Signature
(player: Player, ressuplyType: Enum_ResupplyTypes)
SetPlayerMaxHealth
Signature
(player: Player, maxHealth: Number)
SetPlayerMovementSpeedMultiplier
Signature
(player: Player, multiplier: Number)
SkipManDown
Signature
(player: Player, skipManDown: Boolean)

Transform

MoveObject
Signature
`(object: Object
`(object: Object
MoveObjectOverTime
Signature
`(object: Object
OrbitObjectOverTime
Signature
`(object: Object
`(object: Object
RotateObject
Signature
`(object: Object
SetObjectTransform
Signature
`(object: Object
SetObjectTransformOverTime
Signature
`(object: Object
StopActiveMovementForObject
Signature
`(object: Object

UI

AddUIIcon
Signature
`(parentObject: Object
`(parentObject: Object
EnableWorldIconImage
Signature
(worldIcon: WorldIcon, enableImage: Boolean)
EnableWorldIconText
Signature
(worldIcon: WorldIcon, enableText: Boolean)
RemoveUIIcon
Signature
`(objectWithIcon: Object
`(objectWithIcon: Object
SetWorldIconColor
Signature
(worldIcon: WorldIcon, newColor: Vector)
SetWorldIconImage
Signature
(worldIcon: WorldIcon, newImage: Enum_WorldIconImages)
SetWorldIconOwner
Signature
(worldIcon: WorldIcon, newTeamOwner: Team)
(worldIcon: WorldIcon, newPlayerOwner: Player)
SetWorldIconPosition
Signature
(worldIcon: WorldIcon, newPosition: Vector)
SetWorldIconText
Signature
(worldIcon: WorldIcon, newText: Message)

Messages

ClearAllCustomNotificationMessages
Signature
(target: Player)
ClearCustomNotificationMessage
Signature
(slot: Enum_CustomNotificationSlots)
(slot: Enum_CustomNotificationSlots, target: Player)
(slot: Enum_CustomNotificationSlots, target: Team)
DisplayCustomNotificationMessage
Signature
(msg: Message, slot: Enum_CustomNotificationSlots, duration: Number)
(msg: Message, slot: Enum_CustomNotificationSlots, duration: Number, target: Player)
(msg: Message, slot: Enum_CustomNotificationSlots, duration: Number, target: Team)
DisplayHighlightedWorldLogMessage
Signature
(message: Message)
(message: Message, player: Player)
(message: Message, team: Team)
DisplayNotificationMessage
Signature
(message: Message)
(message: Message, player: Player)
(message: Message, team: Team)
SendErrorReport
Signature
(message: Message)

Scoreboard

SetScoreboardColumnNames
Signature
(column1Name: Message, column2Name: Message, column3Name: Message, column4Name: Message, column5Name: Message)
(column1Name: Message, column2Name: Message, column3Name: Message, column4Name: Message)
(column1Name: Message, column2Name: Message, column3Name: Message)
(column1Name: Message, column2Name: Message)
(column1Name: Message)
SetScoreboardColumnWidths
Signature
(column1Width: Number, column2Width: Number, column3Width: Number, column4Width: Number, column5Width: Number)
(column1Width: Number, column2Width: Number, column3Width: Number, column4Width: Number)
(column1Width: Number, column2Width: Number, column3Width: Number)
(column1Width: Number, column2Width: Number)
(column1Width: Number)
SetScoreboardHeader
Signature
(team1Name: Message, team2Name: Message)
(headerName: Message)
SetScoreboardPlayerValues
Signature
(player: Player, column1Value: Number, column2Value: Number, column3Value: Number, column4Value: Number, column5Value: Number)
(player: Player, column1Value: Number, column2Value: Number, column3Value: Number, column4Value: Number)
(player: Player, column1Value: Number, column2Value: Number, column3Value: Number)
(player: Player, column1Value: Number, column2Value: Number)
(player: Player, column1Value: Number)
SetScoreboardSorting
Signature
(sortingColumn: Number, reverseSorting: Boolean)
(sortingColumn: Number)
SetScoreboardType
Signature
(scoreboardType: Enum_ScoreboardType)

UIWidgets

AddUIButton
Signature
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number, depth: Enum_UIDepth)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, buttonEnabled: Boolean, baseColor: Vector, baseAlpha: Number, disabledColor: Vector, disabledAlpha: Number, pressedColor: Vector, pressedAlpha: Number, hoverColor: Vector, hoverAlpha: Number, focusedColor: Vector, focusedAlpha: Number, depth: Enum_UIDepth, receiver: Player
AddUIContainer
Signature
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, depth: Enum_UIDepth)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, depth: Enum_UIDepth, receiver: Player
AddUIGadgetImage
Signature
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, gadget: Enum_Gadgets, parent: UIWidget)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, gadget: Enum_Gadgets, parent: UIWidget, visibility: Player
AddUIImage
Signature
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, imageType: Enum_UIImageType)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, imageType: Enum_UIImageType, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, imageType: Enum_UIImageType, imageColor: Vector, imageAlpha: Number)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, imageType: Enum_UIImageType, imageColor: Vector, imageAlpha: Number, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, imageType: Enum_UIImageType, imageColor: Vector, imageAlpha: Number, depth: Enum_UIDepth)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, imageType: Enum_UIImageType, imageColor: Vector, imageAlpha: Number, depth: Enum_UIDepth, receiver: Player
AddUIText
Signature
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, message: Message)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, message: Message, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: Enum_UIAnchor)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: Enum_UIAnchor, receiver: Player
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: Enum_UIAnchor, depth: Enum_UIDepth)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, parent: UIWidget, visible: Boolean, padding: Number, bgColor: Vector, bgAlpha: Number, bgFill: Enum_UIBgFill, message: Message, textSize: Number, textColor: Vector, textAlpha: Number, textAnchor: Enum_UIAnchor, depth: Enum_UIDepth, receiver: Player
AddUIWeaponImage
Signature
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, weapon: Enum_Weapons, parent: UIWidget)
(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, weapon: Enum_Weapons, parent: UIWidget, weaponPackage: WeaponPackage)
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, weapon: Enum_Weapons, parent: UIWidget, visibility: Player
`(name: String, position: Vector, size: Vector, anchor: Enum_UIAnchor, weapon: Enum_Weapons, parent: UIWidget, weaponPackage: WeaponPackage, visibility: Player
DeleteAllUIWidgets
Signature
()
DeleteUIWidget
Signature
(widget: UIWidget)
EnableUIButtonEvent
Signature
(widget: UIWidget, buttonEvent: Enum_UIButtonEvent, enabled: Boolean)
EnableUIInputMode
Signature
(enabled: Boolean)
`(enabled: Boolean, receiver: Player
SetUIButtonAlphaBase
Signature
(widget: UIWidget, value: Number)
SetUIButtonAlphaDisabled
Signature
(widget: UIWidget, value: Number)
SetUIButtonAlphaFocused
Signature
(widget: UIWidget, value: Number)
SetUIButtonAlphaHover
Signature
(widget: UIWidget, value: Number)
SetUIButtonAlphaPressed
Signature
(widget: UIWidget, value: Number)
SetUIButtonColorBase
Signature
(widget: UIWidget, value: Vector)
SetUIButtonColorDisabled
Signature
(widget: UIWidget, value: Vector)
SetUIButtonColorFocused
Signature
(widget: UIWidget, value: Vector)
SetUIButtonColorHover
Signature
(widget: UIWidget, value: Vector)
SetUIButtonColorPressed
Signature
(widget: UIWidget, value: Vector)
SetUIButtonEnabled
Signature
(widget: UIWidget, enabled: Boolean)
SetUIImageAlpha
Signature
(widget: UIWidget, value: Number)
SetUIImageColor
Signature
(widget: UIWidget, value: Vector)
SetUIImageType
Signature
(widget: UIWidget, imageType: Enum_UIImageType)
SetUITextAlpha
Signature
(widget: UIWidget, value: Number)
SetUITextAnchor
Signature
(widget: UIWidget, anchor: Enum_UIAnchor)
SetUITextColor
Signature
(widget: UIWidget, value: Vector)
SetUITextLabel
Signature
(widget: UIWidget, message: Message)
SetUITextSize
Signature
(widget: UIWidget, value: Number)
SetUIWidgetAnchor
Signature
(widget: UIWidget, anchor: Enum_UIAnchor)
SetUIWidgetBgAlpha
Signature
(widget: UIWidget, value: Number)
SetUIWidgetBgColor
Signature
(widget: UIWidget, value: Vector)
SetUIWidgetBgFill
Signature
(widget: UIWidget, bgFill: Enum_UIBgFill)
SetUIWidgetDepth
Signature
(widget: UIWidget, depth: Enum_UIDepth)
SetUIWidgetName
Signature
(widget: UIWidget, name: String)
SetUIWidgetPadding
Signature
(widget: UIWidget, value: Number)
SetUIWidgetParent
Signature
(widget: UIWidget, parent: UIWidget)
SetUIWidgetPosition
Signature
(widget: UIWidget, value: Vector)
SetUIWidgetSize
Signature
(widget: UIWidget, value: Vector)
SetUIWidgetVisible
Signature
(widget: UIWidget, visible: Boolean)

Vehicles

ForceVehicleSpawnerSpawn
Signature
(vehicleSpawner: VehicleSpawner)
SetAllVehiclesAllowedInSurroundingArea
Signature
(allowed: Boolean)
SetMaxVehicleHeightLimitScale
Signature
(heightScale: Number)
SetVehicleAllowedInSurroundingArea
Signature
(vehicle: Enum_VehicleList, allowed: Boolean)
SetVehicleCategoryAllowedInSurroundingArea
Signature
(vehicleCategory: Enum_VehicleCategories, allowed: Boolean)
SetVehicleSpawnerAbandonVehiclesOutOfCombatArea
Signature
(vehicleSpawner: VehicleSpawner, enabled: Boolean)
SetVehicleSpawnerApplyDamageToAbandonVehicle
Signature
(vehicleSpawner: VehicleSpawner, enabled: Boolean)
SetVehicleSpawnerAutoSpawn
Signature
(vehicleSpawner: VehicleSpawner, enabled: Boolean)
SetVehicleSpawnerKeepAliveAbandonRadius
Signature
(vehicleSpawner: VehicleSpawner, keepAliveAbandonedRadius: Number)
SetVehicleSpawnerKeepAliveSpawnerRadius
Signature
(vehicleSpawner: VehicleSpawner, keepAliveSpawnerRadius: Number)
SetVehicleSpawnerRespawnTime
Signature
(vehicleSpawner: VehicleSpawner, respawnTime: Number)
SetVehicleSpawnerTimeUntilAbandon
Signature
(vehicleSpawner: VehicleSpawner, timeUntilAbandon: Number)
SetVehicleSpawnerVehicleType
Signature
(vehicleSpawner: VehicleSpawner, vehicleType: Enum_VehicleList)

Health

SetVehicleMaxHealthMultiplier
Signature
(vehicle: Vehicle, maxHealthMultiplier: Number)

Soldier

ForcePlayerExitVehicle
Signature
(player: Player, vehicle: Vehicle)
(vehicle: Vehicle)
(player: Player)
ForcePlayerToSeat
Signature
(player: Player, vehicle: Vehicle, seatNumber: Number)

Objects

Object blocks represent game entities and can be used as inputs to other blocks.

ObjectType
GlobalGlobal
AreaTriggerAreaTrigger
CapturePointCapturePoint
EmplacementSpawnerEmplacementSpawner
FixedCameraFixedCamera
HQHQ
InteractPointInteractPoint
LootSpawnerLootSpawner
MapSpecificFeatureMapSpecificFeature
MCOMMCOM
PlayerPlayer
RingOfFireRingOfFire
SectorSector
SFXSFX
SpatialObjectSpatialObject
SpawnerSpawner
SpawnPointSpawnPoint
TeamTeam
VehicleVehicle
VehicleSpawnerVehicleSpawner
VFXVFX
VL7CloudVL7Cloud
VOVO
WaypointPathWaypointPath
WorldIconWorldIcon

Selection Lists

Selection lists are enum-like values used for dropdown parameters.

AiInput

List type: AiInput

| Value | | | --- | | Crouch | | FireWeapon | | Interact | | Jump | | Prone | | Reload | | SelectCharacterGadget | | SelectOpenGadget | | SelectPrimary | | SelectSecondary | | SelectThrowable | | Sprint | | Strafe |

AmmoTypes

List type: AmmoTypes

| Value | | | --- | | AR_Carbine_Ammo | | Armor_Plate | | LMG_Ammo | | Pistol_SMG_Ammo | | Shotgun_Ammo | | Sniper_DMR_Ammo |

ArmorType

List type: ArmorTypes

| Value | | | --- | | CeramicArmor | | NoArmor | | SoftArmor |

Cameras

List type: Cameras

| Value | | | --- | | FirstPerson | | Fixed | | Free | | ThirdPerson |

CustomNotificationSlots

List type: CustomNotificationSlots

| Value | | | --- | | HeaderText | | MessageText1 | | MessageText2 | | MessageText3 | | MessageText4 |

Factions

List type: Factions

| Value | | | --- | | NATO | | PaxArmata |

Gadgets

List type: Gadgets

| Value | | | --- | | CallIn_Air_Strike | | CallIn_Ammo_Drop | | CallIn_Anti_Vehicle_Drop | | CallIn_Artillery_Strike | | CallIn_Mobile_Redeploy | | CallIn_Smoke_Screen | | CallIn_UAV_Overwatch | | CallIn_Weapon_Drop | | Class_Adrenaline_Injector | | Class_Motion_Sensor | | Class_Repair_Tool | | Class_Supply_Bag | | Deployable_Cover | | Deployable_Deploy_Beacon | | Deployable_EOD_Bot | | Deployable_Grenade_Intercept_System | | Deployable_Missile_Intercept_System | | Deployable_Portable_Mortar | | Deployable_Recon_Drone | | Deployable_Vehicle_Supply_Crate | | Launcher_Aim_Guided | | Launcher_Air_Defense | | Launcher_Auto_Guided | | Launcher_Breaching_Projectile | | Launcher_High_Explosive | | Launcher_IGLA | | Launcher_Incendiary_Airburst | | Launcher_Long_Range | | Launcher_Smoke_Grenade | | Launcher_Thermobaric_Grenade | | ... and 31 more |

GolmudTrainMoveCommands

List type: GolmudTrainMoveCommands

| Value | | | --- | | MoveEast | | MoveWest | | Stop |

GolmudTrainStopReason

List type: GolmudTrainStopReason

| Value | | | --- | | ReachedEastTerminal | | ReachedWestTerminal | | StoppedInTransit |

GolmudTrainVariants

List type: GolmudTrainVariants

| Value | | | --- | | MovingTrain | | None | | StaticTrain_Breakthrough | | StaticTrain_Rush |

InventorySlots

List type: InventorySlots

| Value | | | --- | | Callins | | ClassGadget | | GadgetOne | | GadgetTwo | | MeleeWeapon | | MiscGadget | | PrimaryWeapon | | SecondaryWeapon | | Throwable |

Maps

List type: Maps

| Value | | | --- | | Abbasid | | Aftermath | | Badlands | | Battery | | Capstone | | Contaminated | | Dumbo | | Eastwood | | Firestorm | | GolmudRailway | | Granite_ClubHouse | | Granite_MainStreet | | Granite_Marina | | Granite_MilitaryRnD | | Granite_MilitaryStorage | | Granite_TechCampus | | Granite_Underground | | Limestone | | Outskirts | | Sand | | Subsurface | | Tungsten |

MoveSpeed

List type: MoveSpeed

| Value | | | --- | | InvestigateRun | | InvestigateSlowWalk | | InvestigateWalk | | Patrol | | Run | | Sprint | | Walk |

MusicEvents

List type: MusicEvents

| Value | | | --- | | BR_InsertionCinematic_Dropzone_Loop | | BR_InsertionCinematic_Loop | | BR_InsertionJump | | BR_InsertionLanding | | BR_LastTwoSquads | | BR_Loss_Early_Loop | | BR_Loss_EndOfRound_Loop | | BR_Loss_SecondPlace_Loop | | BR_Pause | | BR_RespawnSecondChance | | BR_RespawnTower | | BR_Stop | | BR_Unpause | | BR_WonRound_Loop | | BRGauntlet_LobbyFilled | | BRGauntlet_WaitingForPlayers_Loop | | Core_Deploy_Loop | | Core_EndOfRound_Loop | | Core_LastPhaseBegin | | Core_Overtime_Loop | | Core_PauseMenu_Loop | | Core_PhaseBegin | | Core_PhaseEnded | | Core_Stinger_Negative | | Core_Stinger_Positive | | Core_Stinger_RankUp | | Core_Stop | | Gauntlet_Deploy | | Gauntlet_Loss_FinalMission_Loop | | Gauntlet_Loss_Loop | | ... and 16 more |

MusicPackages

List type: MusicPackages

| Value | | | --- | | BR | | Core | | Gauntlet | | Radio |

MusicParams

List type: MusicParams

| Value | | | --- | | BR_Amplitude | | BRGauntlet_LobbyTimerRemaining | | Core_Amplitude | | Core_IsWinning | | Core_PhaseUrgency | | Core_Sector | | Core_Urgency | | Gauntlet_Amplitude | | Radio_Amplitude | | Radio_Biome | | Radio_Channel | | Radio_ContinueQueueOnTrackEnd | | Radio_LoopQueuedTracks | | Radio_QueueTrackNumber |

PlayerDamageTypes

List type: PlayerDamageTypes

| Value | | | --- | | Default | | Explosion | | Fall | | Fire | | Headshot | | Melee |

PlayerDeathTypes

List type: PlayerDeathTypes

| Value | | | --- | | Deserting | | Drowning | | Explosion | | Fall | | Fire | | Headshot | | Melee | | Penetration | | Redeploy | | Roadkill | | Weapon |

PlayerFilterTypes

List type: PlayerFilterTypes

| Value | | | --- | | None | | Player | | Squad | | TeamId |

RestrictedInputs

List type: RestrictedInputs

| Value | | | --- | | CameraPitch | | CameraYaw | | Crouch | | CycleFire | | CyclePrimary | | FireWeapon | | Interact | | Jump | | MoveForwardBack | | MoveLeftRight | | Prone | | Reload | | SelectCharacterGadget | | SelectMelee | | SelectOpenGadget | | SelectPrimary | | SelectSecondary | | SelectThrowable | | Sprint | | Zoom |

ResupplyTypes

List type: ResupplyTypes

| Value | | | --- | | AmmoBox | | AmmoCrate | | SupplyBag |

RuntimeSpawn_Abbasid

List type: RuntimeSpawn_Abbasid

| Value | | | --- | | ACModule_01 | | ACModule_02 | | ACModule_03 | | ACModule_03_animated | | ACModule_03_Running | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_cover | | ACUnit_03_Running | | ACUnit_04 | | ACUnit_04_cover | | ACUnitWindow_01_B | | AftermathDebrisPileConcrete_Skew_210_B | | AftermathDebrisPileConcrete_Skew_210_D | | AirConClusterBuildingSide_01 | | AirConClusterBuildingSide_02 | | AirConClusterBuildingSide_03 | | AirConClusterBuildingSide_04 | | AirConClusterBuildingSide_05 | | AirConClusterBuildingSide_06 | | Anemometer_01 | | AntennaMast_01_BD | | AntennaMastMetal_01 | | AntennareciverMetal_01 | | AntennaRooftop_01 | | AntennaSmall_01_A | | AntennaSmall_01_B | | Apple_01 | | AppleCluster_01 | | AppleCluster_02 | | ... and 1316 more |

RuntimeSpawn_Aftermath

List type: RuntimeSpawn_Aftermath

| Value | | | --- | | ACModule_01 | | ACModule_02 | | ACModule_03 | | ACModule_04 | | ACUnit_01 | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_Running | | ACUnit_04 | | ACUnit_04_cover | | ACUnitInterior_01 | | ACUnitWindow_01_A | | ACUnitWindow_01_C | | ACUnitWindow_logo_01 | | Aftermath_DebrisPileConcrete_Skew_210_A_1 | | AftermathDebrisPileBrickPlaster_120_01 | | AftermathDebrisPileBrickPlaster_120_A_1 | | AftermathDebrisPileBrickPlaster_210_01 | | AftermathDebrisPileBrickPlaster_210_A_1 | | AftermathDebrisPileConcrete_Skew_210_D | | AftermathDebrisPileRedBrick_01_A | | AftermathDebrisPileRedBrick_01_B | | AirDuct_02_A_256 | | AirDuct_02_A_512 | | AirDuct_02_A_Corner | | AirDuct_02_A_End | | AirDuct_1024_A | | AirDuct_1024_B | | AirDuct_256 | | AirDuct_512_A | | ... and 1466 more |

RuntimeSpawn_Badlands

List type: RuntimeSpawn_Badlands

| Value | | | --- | | Abra01_Chassis | | Abra01_Tracks | | Abra01_Turret | | AbraCoveredTarp | | AcaciaUrban_01_S | | ACUnit_04 | | ACUnit_04_Off | | ACUnitWindow_01_A | | ACUnitWindow_01_C | | ACUnitWindow_logo_01 | | AftermathDebrisPileConcrete_Center_120 | | AftermathDebrisPileConcrete_Center_120_B | | AftermathDebrisPileConcrete_Center_60 | | AftermathDebrisPileConcrete_Center_60_B | | AftermathDebrisPileConcrete_Skew_120 | | AftermathDebrisPileConcrete_Skew_120_B | | AftermathDebrisPileConcrete_Skew_210_C | | AftermathDebrisPileConcrete_Skew_210_E | | AftermathDebrisPileDrywall_Center_120_01 | | AftermathDebrisPileDrywall_Center_120_01_B | | AftermathDebrisPileDrywall_Center_60_01 | | AftermathDebrisPileDrywall_Center_60_01_B | | AftermathDebrisPileDrywall_Ramp_210_01 | | AftermathDebrisPileDrywall_Ramp_210_01_B | | AirfieldBlastBarrier_01 | | AlleyTrash_01 | | AlleyTrash_02 | | AntennaMast_01 | | AntennaMastMetal_01 | | AntennareciverMetal_01 | | ... and 861 more |

RuntimeSpawn_Battery

List type: RuntimeSpawn_Battery

| Value | | | --- | | AAGun_01 | | ACModule_01 | | ACModule_02 | | ACModule_03 | | ACModule_04 | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_Running | | ACUnit_04 | | AftermathDebrisPileBrickPlaster_120 | | AftermathDebrisPileBrickPlaster_120_01 | | AftermathDebrisPileBrickPlaster_210 | | AftermathDebrisPileBrickPlaster_210_01 | | AgaveAmericana_01_S_A | | AgaveAmericana_01_S_B | | AgaveAmericanaPotted_01_S_B | | AirControlTower_02 | | AirportTerminalLarge_01 | | AirportTerminalStorage_01 | | Anemometer_01 | | AntennaRooftop_01 | | AntennaSmall_01_A | | AntennaSmall_01_B | | Architecture_01_A | | Architecture_01_B | | Architecture_01_C | | Architecture_01_D | | AsphaltChunks_01 | | AsphaltChunks_02 | | AsphaltChunks_03 | | ... and 1202 more |

RuntimeSpawn_Capstone

List type: RuntimeSpawn_Capstone

| Value | | | --- | | ACModule_03 | | ACUnit_03 | | ACUnit_04 | | ACUnit_04_Support | | AftermathDebrisPileVillage_120_01 | | AntennaRooftop_01 | | AntennaSmall_01_A | | AntennaTall_01 | | AsphaltChunks_01 | | AsphaltChunks_02 | | AsphaltChunks_03 | | Awning_02_A | | Awning_02_B | | Awning_02_C | | Awning_02_D | | BarrelBurned_01 | | BarrelOil_01_B | | BarrelOil_01_D | | BarrelOil_01_group_05 | | BarrelOilExplosive_01_DDPF_B | | BarrierBlockConcrete_01_256x60 | | BarrierBlockConcrete_02_128_60 | | BarrierBlockConcrete_03_128_120 | | BarrierConcreteRoadSide_01_A | | BarrierConcreteRoadSide_01_A_DDPF | | BarrierConcreteRoadSide_01_B | | BarrierConcreteRoadSide_01_B_DDPF | | BarrierConcreteRoadSide_02_A | | BarrierConcreteRoadSide_02_B | | BarrierConcreteWall_01_192x320 | | ... and 580 more |

RuntimeSpawn_Common

List type: RuntimeSpawn_Common

| Value | | | --- | | AI_Spawner | | AI_WaypointPath | | AmmoChest_Small_01 | | AmmoChest_Small_Ext_01 | | AmmoChest_Small_Int_01 | | AmmoChest_Small_Lid_01 | | AreaTrigger | | BallGo01 | | BarbedWire_01_B | | BarrelOil_01_A | | BarrelOilExplosive_01 | | BarrelOilFire_01 | | BarriersPedestrian_01_B | | BarrierStoneBlock_01_A | | BarrierStoneBlock_01_B | | BarrierStoneBlock_01_C | | BarrierStoneBlock_01_D | | BarrierStoneBlock_01_E | | BarrierStoneBlock_01_F | | BarrierStoneBlock_01_G | | BarrierStoneBlock_01_H | | Basketball_01 | | BeverageFridge_01_B | | BroadleafUrban_01_L_A | | BroadleafUrban_01_M_B | | CameraSurveillance_01_B | | CapturePoint | | CautionSticker_01 | | CCTVSign_01 | | ChairPlastic_01_A | | ... and 1441 more |

RuntimeSpawn_Contaminated

List type: RuntimeSpawn_Contaminated

| Value | | | --- | | ACUnit_03 | | ACUnit_04_Support | | AftermathDebrisPileMetal_210_01 | | AftermathDebrisRocks_310 | | AftermathDebrisRocks_310_B | | AircraftWreckage_Jas39_01_Body | | AirDuct_02_A_256 | | AirDuct_02_A_512 | | AirDuct_02_A_Corner | | AirDuct_02_A_End | | AirDuct_02_A_Joint | | AirDuctPipe_01 | | AirDuctPipe_01_C90 | | AirDuctPipe_1024_01 | | AirDuctPipe_256_01 | | AirDuctPipe_256_C90_01 | | AirDuctPipe_512_01 | | AirDuctPipeCap_01 | | AirplaneJAS39_01 | | AirplaneJAS39_01_B | | AirplaneJAS39_01_C | | AirplaneJAS39_Repair_01 | | AirplaneJAS39Body | | AirplaneJAS39Cab_01_Contaminated | | AirplaneJAS39Cloth_01 | | AirplaneJAS39Cockpit_01 | | AirplaneJAS39EnginePlugsBack_01 | | AirplaneJAS39EnginePlugsLeft_01 | | AirplaneJAS39EnginePlugsRight_01 | | AirplaneJAS39Frame_01 | | ... and 1316 more |

RuntimeSpawn_Dumbo

List type: RuntimeSpawn_Dumbo

| Value | | | --- | | ACModule_01_VFX | | ACModule_02 | | ACModule_02_VFX | | ACModule_03 | | ACModule_04 | | ACUnit_03_animated | | ACUnit_03_cover | | ACUnit_03_Running | | ACUnit_04 | | ACUnit_04_cover | | ACUnitWindow_01_D | | Aftermath_DebrisPileConcrete_Skew_210_A_1 | | AftermathDebrisPileBrickPlaster_120 | | AftermathDebrisPileBrickPlaster_120_01 | | AftermathDebrisPileBrickPlaster_120_A_1 | | AftermathDebrisPileBrickPlaster_210 | | AftermathDebrisPileBrickPlaster_210_01 | | AftermathDebrisPileBrickPlaster_210_A_1 | | AftermathDebrisPileConcrete_Skew_210_A | | AftermathDebrisPileConcrete_Skew_210_B | | AftermathDebrisPileConcrete_Skew_210_D | | AftermathDebrisPileRedBrick_01_A | | AftermathDebrisPileRedBrick_01_B | | AgaveAmericana_01_S_A | | AgaveAmericanaPotted_01_S_A | | Ailanthis_01_S | | Ailanthis_01_S_B | | Ailanthis_01_S_C | | Ailanthis_01_S_D | | Ailanthis_01_S_E | | ... and 1469 more |

RuntimeSpawn_Eastwood

List type: RuntimeSpawn_Eastwood

| Value | | | --- | | AcaciaUrban_01_S | | ACModule_01 | | ACModule_03_animated | | AdirondackChair_01 | | AftermathDebrisPileDrywall_Center_120_01 | | AftermathDebrisPileDrywall_Center_120_01_B | | AftermathDebrisPileDrywall_Center_60_01 | | AftermathDebrisPileDrywall_Center_60_01_B | | AftermathDebrisPileDrywall_Ramp_210_01 | | AftermathDebrisPileDrywall_Ramp_210_01_B | | AgaveAmericana_01_S_A | | AgaveAmericana_01_S_B | | AgaveAmericanaPotted_01_S_A | | AntennaMast_01 | | AntennaMastMetal_01 | | AntennareciverMetal_01 | | AshTray_01_B | | AshTray_01_VFX | | AshTrayCigarettes_01 | | AsphaltChunks_01 | | AsphaltChunks_02 | | AsphaltChunks_03 | | BackroomStorageShe01 | | BagTarp_01 | | BananaPlant_01_S_A | | BananaPlant_01_S_B | | BananaPotted_01_S_B | | BananaWi01_M | | BananaWildPotted_01_M | | BananaWildPotted_01_M_A_Oriental | | ... and 914 more |

RuntimeSpawn_FireStorm

List type: RuntimeSpawn_FireStorm

| Value | | | --- | | AcaciaUrban_01_S | | ACUnit_04 | | AftermathDebrisPileConcrete_Center_120 | | AftermathDebrisPileConcrete_Center_120_B | | AftermathDebrisPileConcrete_Skew_120 | | AftermathDebrisPileConcrete_Skew_120_B | | AftermathDebrisPileConcrete_Skew_210_C | | AftermathDebrisPileConcrete_Skew_210_E | | AirDuct_02_A_256 | | AirDuct_02_A_512 | | AirDuct_02_A_End | | Antenna_01 | | AntennaTall_01 | | AsphaltChunks_01 | | AsphaltChunks_02 | | AsphaltChunks_03 | | AviationLight_01 | | Barrack_01_A_Firestorm | | BarrelBurned_01 | | BarrelOil_03 | | BarricadeboardsWood_01_B | | BarrierBlockConcrete_01_256x60 | | BarrierBlockConcrete_03_128_120 | | BarrierConcreteWall_01_160x385 | | BarrierConcreteWall_01_192x320 | | BarrierConcreteWall_01_192x320_A_DDPF | | BarrierConcreteWall_01_Row2 | | BarrierConcreteWall_01_Row3 | | BarrierConcreteWall_01_Row4 | | BarrierConstruction_01_256_120 | | ... and 716 more |

RuntimeSpawn_GolmudRailway

List type: RuntimeSpawn_GolmudRailway

| Value | | | --- | | ACModule_01 | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_Running | | ACUnit_04_Support | | ACUnitInterior_01 | | AftermathDebrisPileBrickPlaster_120 | | AftermathDebrisPileConcrete_Skew_120 | | AftermathDebrisPileConcrete_Skew_120_B | | AftermathDebrisPileConcrete_Skew_210_A | | AftermathDebrisPileVillage_120_01 | | AgaveAmericanaPotted_01_S_A | | AgaveAmericanaPotted_01_S_B | | AirConClusterBuildingSide_01 | | AirplaneJAS39_Repair_01 | | AlleyTrash_01 | | AlleyTrash_02 | | AlleyTrash_03 | | AlleyTrash_04 | | AlleyTrash_05 | | AlleyTrash_06 | | AlleyTrash_07 | | AlleyTrash_08 | | AluminumBench_01 | | AmmoStack_01 | | AnimalDungLarge_01 | | Antenna_01 | | Antenna_01_B | | Antenna_02 | | AntennaMast_01 | | ... and 1159 more |

RuntimeSpawn_Granite_Downtown

List type: RuntimeSpawn_Granite_Downtown

| Value | | | --- | | _3DSignChavel1883_01 | | _3DSignChavelNoir_01 | | _3DSignDoubleDipDonuts_01 | | _3DSignDoubleDipDonuts_02 | | _3DSignFleurDeForet_01 | | _3DSignImperia_01 | | _3DSignKoada_01 | | _3DSignLAtelier_01 | | _3DSignLussore_01 | | _3DSignSantoVernne_01 | | _3DSignVisteria_01 | | AcaciaUrban_01_S | | ACModule_01 | | ACModule_02 | | ACModule_03 | | ACModule_04 | | AgaveAmericana_01_S_A | | AgaveAmericana_01_S_B | | AirDuct_02_A_256 | | AirDuct_02_A_512 | | AirDuct_02_A_Corner | | AirDuct_02_A_End | | AirDuct_1024_A | | AirDuct_256 | | AirDuct_512_A | | AirDuct_768 | | AirDuct_Bend_90_128 | | AirDuct_Bend_90_128_B | | AirDuct_End | | AirDuct_End_Bend_Up | | ... and 1426 more |

RuntimeSpawn_Granite_Marina

List type: RuntimeSpawn_Granite_Marina

| Value | | | --- | | _3DSignDoubleDipDonuts_01 | | _3DSignDoubleDipDonuts_02 | | _3DSignLussore_01 | | _3DSignSantoVernne_01 | | _3DSignVisteria_01 | | AcaciaUrban_01_S | | ACModule_01 | | ACModule_02 | | ACModule_04 | | AdirondackChair_01 | | AgaveAmericana_01_S_A | | AgaveAmericana_01_S_B | | Airconditioner_01_B | | AirDuct_1024_A | | AirDuct_256 | | AirDuct_512_A | | AirDuct_768 | | AirDuct_Bend_90_128 | | AirDuct_Bend_90_128_B | | AirDuct_End | | AirDuct_End_Bend_Up | | AlleyTrash_01 | | AlleyTrash_02 | | AlleyTrash_03 | | AlleyTrash_04 | | AlleyTrash_05 | | AlleyTrash_07 | | AlleyTrash_08 | | AluminumGangway_01_1024 | | AntennaRooftop_01 | | ... and 1387 more |

RuntimeSpawn_Granite_MilitaryRnD

List type: RuntimeSpawn_Granite_MilitaryRnD

| Value | | | --- | | AcaciaUrban_01_S | | ACModule_01 | | ACModule_02 | | ACModule_04 | | ACUnit_04 | | ACUnitInterior_01 | | Airconditioner_01 | | Airconditioner_01_B | | AirDuct_1024_A | | AirDuct_256 | | AirDuct_512_A | | AirDuct_512_B | | AirDuct_Bend_90_128 | | AirDuct_Bend_90_128_B | | AirDuct_Bend_T_90_128 | | AirDuct_End | | AirDuct_End_Bend_Up | | AirDuct_TShape | | AirDuct_Vent | | AirfieldBlastBarrier_01 | | AluminumBench_01 | | AluminumGangway_01_1024 | | Antenna_02 | | AntennaMast_01 | | AntennaMastMetal_01 | | AntennareciverMetal_01 | | AntennaRooftop_01 | | AntennaSmall_01_B | | AntennaTall_01 | | AsphaltBrokenThick_01_512x512 | | ... and 1034 more |

RuntimeSpawn_Granite_MilitaryStorage

List type: RuntimeSpawn_Granite_MilitaryStorage

| Value | | | --- | | Abra01_Chassis | | Abra01_Chassis_B | | Abra01_Tracks | | Abra01_Turret | | Abra01_Turret_B | | AbraCoveredTarp | | AcaciaUrban_01_S | | ACModule_01 | | ACModule_02 | | AluminumBench_01 | | AmmoStack_01 | | AntennaMast_01 | | AntennaMastMetal_01 | | AntennareciverMetal_01 | | AntennaSmall_01_B | | AntennaTall_01 | | AsphaltRubblePile_01 | | AutoCapture_Terrain | | BackroomStorageShe01 | | Barrack_01_A_Props_F | | Barrack_02_A_Props | | Barrack_02_A_SecurityCheckPoint | | Barrack_02_C | | Barrack_02_D | | Barrack_02_LightingProps | | BarrackStair_01 | | BarrackStair_01_B | | BarrelLabratory_01_115 | | BarrelLabratory_01_115_DDPF | | BarrelLabratory_01_cluster_A_2x3 | | ... and 1098 more |

RuntimeSpawn_Granite_ResidentialNorth

List type: RuntimeSpawn_Granite_ResidentialNorth

| Value | | | --- | | AcaciaUrban_01_S | | ACModule_04 | | ACUnit_03 | | AgaveAmericana_01_S_A | | AgaveAmericana_01_S_B | | AlleyTrash_02 | | AsphaltBrokenThick_01_512x512 | | AsphaltBrokenThick_01_512x512_CullSonner | | AsphaltChunks_01 | | AutoCapture_Terrain | | BackroomStorageShe01 | | BackroomStorageShe01_B | | BananaPlant_01_S_A | | BananaWi01_M | | BananaWildPotted_01_M | | BarCounter_01_128 | | BarCounter_01_128_B | | BarCounter_01_256 | | BarCounter_01_256_B | | BarCounter_01_512 | | BarCounter_01_512_B | | BarCounterCabinet_01_A | | BarCounterCabinet_01_B | | BarCounterCabinet_03_128 | | BarCounterCabinet_03_256 | | BarCounterCorner_01 | | BarCounterCorner_01_B | | BarCounterCorner_03 | | BarCounterDrywall_01_A_Bottom_192x16x16 | | BarCounterDrywall_01_A_Side_128x32x16 | | ... and 879 more |

RuntimeSpawn_Granite_TechCenter

List type: RuntimeSpawn_Granite_TechCenter

| Value | | | --- | | AcaciaUrban_01_S | | AluminumBench_01 | | AP_Planter_Grass_02 | | AP_Planter_PurpleFlowers_01 | | AP_PolyPlane_01 | | ArtExhibitBase_128x128x128_01 | | AsphaltBrokenThick_01_512x512 | | AsphaltChunks_01 | | AsphaltChunks_03 | | AutoCapture_Terrain | | BackroomStorageShe01 | | BananaWi01_M | | BarbedWire_01_A | | BarbedWire_01_C | | BarGantry_01 | | BarrelOil_01_C | | BarrelOil_01_D | | BarrelOil_01_group_04 | | BarrelOil_01_group_05 | | BarrelOil_01_group_06 | | BarrelOil_03 | | BarrelOilExplosive_01_DDPF_B | | BarrierConstruction_01_256_120_B | | BarrierConstruction_01_256_120_DDPF | | BarrierHesco_01_128x120 | | BarrierHesco_01_128x120_DDPF | | BarrierHesco_01_Row03 | | BarrierJersey_01_256x124_B | | BarrierJerseyFence_01_ENKARE_Blue | | BarrierJerseyFence_01_ENKARE_Blue_B | | ... and 804 more |

RuntimeSpawn_Granite_Underground

List type: RuntimeSpawn_Granite_Underground

| Value | | | --- | | AcaciaUrban_01_S | | ACModule_01 | | ACModule_02 | | ACModule_03 | | ACModule_04 | | AirDuct_01_A_1024 | | AirDuct_01_C135 | | AirDuct_02_A_256 | | AirDuct_02_A_512 | | AirDuct_02_A_512_NBRK | | AirDuct_02_A_Corner_NBRK | | AirDuct_02_A_End | | AirDuct_02_A_End_NBRK | | AirDuct_02_A_Joint | | AirDuct_1024_A | | AirDuct_1024_B | | AirDuct_256 | | AirDuct_512_A | | AirDuct_512_B | | AirDuct_768 | | AirDuct_Bend_90_128 | | AirDuct_Bend_90_128_B | | AirDuct_Bend_T_90_128 | | AirDuct_End | | AirDuct_End_Bend_Up | | AirDuct_End_Vent | | AirDuct_TShape | | AirDuct_Vent | | AirDuctDamaged_B_1024 | | AirDuctPipe_01 | | ... and 1400 more |

RuntimeSpawn_Limestone

List type: RuntimeSpawn_Limestone

| Value | | | --- | | ACModule_02 | | ACModule_03 | | ACModule_04 | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_Running | | ACUnit_04 | | ACUnit_04_Off | | AftermathDebrisPileBrickPlaster_120 | | AftermathDebrisPileBrickPlaster_120_01 | | AftermathDebrisPileConcrete_Skew_210_A | | AftermathDebrisPileConcrete_Skew_210_D | | AgaveAmericana_01_S_A | | AgaveAmericana_01_S_B | | AgaveAmericanaPotted_01_S_A | | AirControlTower_02 | | AirportTerminalStorage_01 | | Anemometer_01 | | AntennaRooftop_01 | | AntennaSmall_01_A | | AntennaSmall_01_B | | Apple_01 | | AppleCluster_01 | | AppleCluster_02 | | Architecture_01_A | | Architecture_01_B | | Architecture_01_C | | Architecture_01_D | | Architecture_01_E | | Architecture_01_F | | ... and 897 more |

RuntimeSpawn_Outskirts

List type: RuntimeSpawn_Outskirts

| Value | | | --- | | ACModule_03 | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_Running | | AftermathDebrisPileConcrete_Skew_210_A | | AftermathDebrisPileConcrete_Skew_210_D | | Airconditioner_01 | | AlleyTrash_02 | | AntennaRooftop_01 | | Apple_01 | | AppleCluster_01 | | AppleCluster_02 | | Area02_Scaffolding_01 | | AsphaltChunks_01 | | AsphaltChunks_02 | | AsphaltChunks_03 | | Awning_02_B | | Awning_02_C | | AwningPlastic_01_256 | | AwningPlastic_01_512 | | Barrack_01_A_Outskirts | | Barrack_01_B | | Barrack_01_B_Outskirts | | BarrackFoundation_01 | | BarrackStair_01 | | BarrelBurned_01 | | BarrelOil_01_B | | BarrelOil_01_C | | BarrelOil_01_D | | BarrelOil_01_group_04 | | ... and 812 more |

RuntimeSpawn_Sand

List type: RuntimeSpawn_Sand

| Value | | | --- | | ACModule_01 | | ACModule_02 | | ACModule_03 | | ACModule_03_animated | | ACModule_03_Running | | ACUnit_03 | | ACUnit_03_animated | | ACUnit_03_cover | | ACUnit_03_Running | | ACUnit_04 | | ACUnit_04_cover | | ACUnitWindow_01_B | | AftermathDebrisPileConcrete_Skew_210_B | | AftermathDebrisPileConcrete_Skew_210_D | | AirConClusterBuildingSide_01 | | AirConClusterBuildingSide_02 | | AirConClusterBuildingSide_03 | | AirConClusterBuildingSide_04 | | AirConClusterBuildingSide_05 | | AirConClusterBuildingSide_06 | | Anemometer_01 | | AntennaMast_01_BD | | AntennaMastMetal_01 | | AntennareciverMetal_01 | | AntennaRooftop_01 | | AntennaSmall_01_A | | AntennaSmall_01_B | | Apple_01 | | AppleCluster_01 | | AppleCluster_02 | | ... and 1316 more |

RuntimeSpawn_Subsurface

List type: RuntimeSpawn_Subsurface

| Value | | | --- | | ACModule_01 | | ACModule_02 | | ACUnit_03_animated | | ACUnit_03_Running | | ACUnit_04_Support | | AftermathDebrisPileConcrete_Center_120 | | AftermathDebrisPileConcrete_Skew_120_C | | AftermathDebrisRocks_210 | | AftermathJet_Skew_210 | | AircraftWreckage_Jas39_01_Body | | AirDuct_01_C135 | | AirDuct_02_A_256 | | AirDuct_02_A_256_B | | AirDuct_02_A_Corner | | AirDuct_02_A_End | | AirDuct_02_A_Joint | | AirDuct_02_C135 | | AirDuct_1024_A | | AirDuct_1024_B | | AirDuct_1024_C | | AirDuct_256 | | AirDuct_256_B | | AirDuct_512_A | | AirDuct_512_B | | AirDuct_768 | | AirDuct_Bend_90_128 | | AirDuct_Bend_90_128_B | | AirDuct_Bend_T_90_128 | | AirDuct_End | | AirDuct_End_Bend_Up | | ... and 950 more |

RuntimeSpawn_Tungsten

List type: RuntimeSpawn_Tungsten

| Value | | | --- | | ACUnit_04 | | AftermathDebrisPileConcrete_Center_120 | | AftermathDebrisPileConcrete_Center_60 | | AftermathDebrisPileConcrete_Skew_120 | | AftermathDebrisPileConcrete_Skew_210_C | | AftermathDebrisPileConstruction_Ramp_512_01 | | AftermathDebrisPileConstruction_Ramp_512_01_B | | AftermathDebrisPileVillage_120_01 | | AntennaRooftop_01 | | Apple_01 | | AppleCluster_02 | | Awning_02_B | | Awning_02_C | | Barrack_01_A_Tungsten_1 | | Barrack_01_Props_B | | Barrack_01_Props_C | | BarrelBurned_01 | | BarrelOil_01_B | | BarrelOil_01_D | | BarrelOil_03 | | BarrelOilExplosive_01_DDPF_B | | BarrelTools_01 | | BarrelWater_01 | | BarrierHesco_01_128x120 | | BarrierHesco_01_128x240 | | BarrierJersey_01_256x124_B | | Bedding_Set_01_Sheet | | Bedding_Set_02 | | Bedding_Set_02_A_02 | | Bedding_Set_02_B | | ... and 847 more |

ScoreboardType

List type: ScoreboardType

| Value | | | --- | | CustomFFA | | CustomTwoTeams | | DefaultFFA | | NotSet | | Off |

ScreenEffects

List type: ScreenEffects

| Value | | | --- | | Night | | Saturated | | Stealth | | VL7 |

SoldierClass

List type: SoldierClass

| Value | | | --- | | Assault | | Engineer | | Recon | | Support |

SoldierEffects

List type: SoldierEffects

| Value | | | --- | | FreezeStatusEffect | | HeatStatusEffect | | VL7Effect |

SoldierStateBool

List type: SoldierStateBool

| Value | | | --- | | IsAISoldier | | IsAlive | | IsBeingRevived | | IsCrouching | | IsDead | | IsFiring | | IsInAir | | IsInteracting | | IsInVehicle | | IsInWater | | IsJumping | | IsManDown | | IsOnGround | | IsParachuting | | IsProne | | IsReloading | | IsReviving | | IsSprinting | | IsStanding | | IsVaulting | | IsZooming |

SoldierStateNumber

List type: SoldierStateNumber

| Value | | | --- | | CurrentHealth | | CurrentWeaponAmmo | | CurrentWeaponMagazineAmmo | | MaxHealth | | NormalizedHealth | | Speed |

SoldierStateVector

List type: SoldierStateVector

| Value | | | --- | | EyePosition | | GetFacingDirection | | GetLinearVelocity | | GetPosition |

SpawnModes

List type: SpawnModes

| Value | | | --- | | AutoSpawn | | Deploy | | Spectating |

SpectatingGroup

List type: SpectatingGroup

| Value | | | --- | | All | | Squad | | Team |

SpotStatus

List type: SpotStatus

| Value | | | --- | | SpotInBoth | | SpotInMinimap | | SpotInWorld | | Unspot |

Stance

List type: Stance

| Value | | | --- | | Crouch | | Prone | | Stand |

StationaryEmplacementsList

List type: StationaryEmplacements

| Value | | | --- | | BGM71TOW | | GDF009 | | M2MG |

Types

List type: Types

| Value | | | --- | | AreaTrigger | | Array | | Boolean | | CapturePoint | | DamageType | | DeathType | | EmplacementSpawner | | Enum_AiInput | | Enum_AmmoTypes | | Enum_Cameras | | Enum_CustomNotificationSlots | | Enum_Factions | | Enum_Gadgets | | Enum_GolmudTrainMoveCommands | | Enum_GolmudTrainStopReason | | Enum_GolmudTrainVariants | | Enum_InventorySlots | | Enum_Maps | | Enum_MoveSpeed | | Enum_MusicEvents | | Enum_MusicPackages | | Enum_MusicParams | | Enum_PlayerDamageTypes | | Enum_PlayerDeathTypes | | Enum_PlayerFilterTypes | | Enum_RestrictedInputs | | Enum_ResupplyTypes | | Enum_RuntimeSpawn_Abbasid | | Enum_RuntimeSpawn_Aftermath | | Enum_RuntimeSpawn_Badlands | | ... and 82 more |

UIAnchor

List type: UIAnchor

| Value | | | --- | | BottomCenter | | BottomLeft | | BottomRight | | Center | | CenterLeft | | CenterRight | | TopCenter | | TopLeft | | TopRight |

UIBgFill

List type: UIBgFill

| Value | | | --- | | Blur | | GradientBottom | | GradientLeft | | GradientRight | | GradientTop | | None | | OutlineThick | | OutlineThin | | Solid |

UIButtonEvent

List type: UIButtonEvent

| Value | | | --- | | ButtonDown | | ButtonUp | | FocusIn | | FocusOut | | HoverIn | | HoverOut |

UIDepth

List type: UIDepth

| Value | | | --- | | AboveGameUI | | BelowGameUI |

UIImageType

List type: UIImageType

| Value | | | --- | | CrownOutline | | CrownSolid | | None | | QuestionMark | | RifleAmmo | | SelfHeal | | SpawnBeacon | | TEMP_PortalIcon |

VehicleCategories

List type: VehicleCategories

| Value | | | --- | | Air_All | | Air_Heli | | Air_Plane | | Ground_All | | Ground_Combat | | Ground_Transport | | Naval_All |

VehicleList

List type: VehicleList

| Value | | | --- | | Abrams | | AH64 | | AH6M | | AH6M_Pax | | Cheetah | | Couch | | CV90 | | DirtBike | | DirtBike_Pax | | Eurocopter | | F16 | | F22 | | Flyer60 | | Gepard | | GolfCart | | JAS39 | | Leopard | | M2Bradley | | Marauder | | Marauder_Pax | | Quadbike | | RHIB | | SU57 | | UH60 | | UH60_Pax | | Vector |

VehicleStateVector

List type: VehicleStateVector

| Value | | | --- | | FacingDirection | | LinearVelocity | | VehiclePosition |

VoiceOverEvents2D

List type: VoiceOverEvents2D

| Value | | | --- | | CheckPointEnemy | | CheckPointEnemyAnother | | CheckPointFriendly | | CheckPointFriendlyAnother | | CheckPointMovingToLastEnemy | | CheckPointMovingToLastFriendly | | FirstSpawn | | FirstSpawnDefender | | GlobalAircraftAvailable | | GlobalAirstrikeWarning | | GlobalEOMDefeat | | GlobalEOMVictory | | GlobalOutOfBounds | | MComArmEnemy | | MComArmFriendly | | MComDefuseEnemy | | MComDefuseFriendly | | MComDestroyedEnemy | | MComDestroyedFriendly | | MComDestroyedOneLeftEnemy | | MComDestroyedOneLeftFriendly | | ObjectiveCaptured | | ObjectiveCapturedEnemy | | ObjectiveCapturedEnemyGeneric | | ObjectiveCapturedGeneric | | ObjectiveCapturing | | ObjectiveContested | | ObjectiveLocated | | ObjectiveLockdownEnemy | | ObjectiveLockdownFriendly | | ... and 31 more |

VoiceOverFlags

List type: VoiceOverFlags

| Value | | | --- | | Alpha | | Bravo | | Charlie | | Delta | | Echo | | Foxtrot | | Golf | | Hotel | | India |

WeaponAttachments

List type: WeaponAttachments

| Value | | | --- | | Ammo_Buckshot | | Ammo_Flechette | | Ammo_FMJ | | Ammo_Frangible | | Ammo_Hollow_Point | | Ammo_Match_Grade | | Ammo_Polymer_Case | | Ammo_Slugs | | Ammo_Synthetic_Tip | | Ammo_Tungsten_Core | | Barrel_10_Factory | | Barrel_10_Full | | Barrel_102mm_Compact | | Barrel_105_Custom | | Barrel_105_Factory | | Barrel_11_Extended | | Barrel_11_Heavy | | Barrel_114mm_Factory | | Barrel_114mm_Pencil | | Barrel_115_Commando | | Barrel_12_Assaulter | | Barrel_12_SBR | | Barrel_122mm_Factory | | Barrel_122mm_Pencil | | Barrel_125_Fluted | | Barrel_125_Mid | | Barrel_13_Factory | | Barrel_13_Fluted | | Barrel_13_Prototype | | Barrel_13_Standard | | ... and 299 more |

Weapons

List type: Weapons

| Value | | | --- | | AssaultRifle_AK4D | | AssaultRifle_B36A4 | | AssaultRifle_KORD_6P67 | | AssaultRifle_L85A3 | | AssaultRifle_M433 | | AssaultRifle_NVO_228E | | AssaultRifle_SOR_556_Mk2 | | AssaultRifle_TR_7 | | AssaultRifle_VCR_2 | | BattlePickup_MP_RMG | | BattlePickup_Rorsch_Mk_2_SMRW | | Carbine_AK_205 | | Carbine_GRT_BC | | Carbine_M277 | | Carbine_M417_A2 | | Carbine_M4A1 | | Carbine_QBZ_192 | | Carbine_SG_553R | | Carbine_SOR_300SC | | DMR_GRT_CPS | | DMR_LMR27 | | DMR_M39_EMR | | DMR_SVDM | | DMR_SVK_86 | | LMG_DRS_IAR | | LMG_KTS100_MK8 | | LMG_L110 | | LMG_M_60 | | LMG_M121_A2 | | LMG_M123K | | ... and 27 more |

WorldIconImages

List type: WorldIconImages

| Value | | | --- | | Alert | | Assist | | Bomb | | BombArmed | | Cross | | DangerPing | | Diffuse | | EMP | | Explosion | | Eye | | FilledPing | | Flag | | Hazard | | Skull | | SquadPing | | Triangle |

Types

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